Gagarin develops rich interactive media experiences for museums and institutions that allow people to experience stories vividly, to understand interesting content, and to share their discoveries with others.
How can one use interactive installations to further the narrative in exhibitions? And how this can be achieved through a dramaturgy in interaction?
There is a vague maxim out there saying that learning through interaction is better, but why is that exactly? This is not a strictly intellectual process. Seeing as learning, or rather, the will to learn is not an intellectual task. It has to do with emotion, motivation, somatic markers. This is why the audience needs to be engaged to learn.
To create a provocative narrative is essential; to surprise, to reveal, to... Yes provoke.
How to leverage those elicited emotions and fit them into a dramatic arc of the overall exhibition?
Institutional knowledge and the access to institutional knowledge will be touched upon with regards to how existing data can more easily lend itself to narrativization and or visualization.
Also the Wittgenstein concept of private language will be discussed in terms of the knowledge sharing aspect from science to technology. Where to narrative is needed in order to create an ease with which their knowledge can be transferred.
The use of semiotic signaling to communicate interaction will be analyzed and also how this squares with the projected future of flattening the design, where objects are no longer supposed to communicate their purpose in a vulgar way anymore. Here the difference between consumer products in continuous use will be compared with the daunting experience of stepping into a museum for the first time. What can exhibition design allow itself and what are its prerogatives and unique affordances?