In order to maintain the permanence of art, knowledge and cultural heritage, museums started to employ varying interaction modes by taking advantage of the advanced networking and displaying technologies (Bullivant, 2006; Hughes, 2010). The analysis of the latest interactive exhibitions and works showed that spatially organized mediated tools have improved museums’ roles in conveying information through participation but not inventive enough to transform them into interactive spaces (Lorenc, Skolnick, & Berger, 2006; Caulton, 1998; Simone, 2010). However, the narrations of exhibitions, which structure our perception and communication on the basis of making meaning, have the potential to provide a context for communicating with the content as well as selecting the tools and shaping and linking varying interactive experiences (Bruner, 1990; Kolko, 2007; Porteous et al., 2010). This paper searches for alternative solutions to generate innovative narrations guided by the architectural quality of the space and digital technologies, to bring novelty to the design of interactive exhibitions and contribute to the interpretative processes of museums.
In parallel with this aim, within Spatial Interaction Design Course of the Department of Communication Design of a well-established university between the years of 2009-2012, 55 conceptual interactive exhibition design projects supported by varying digital tools and embedded technology were developed for a linear single-storey or a square planned multi-storey architectural space. The outcomes of the analysed projects showed that the innovative narrations, that were shaped in accordance with the quality of the architectural space made use of a mobile or wearable interactive tool special to the narration, which organized, connected and united each activity, while enhancing the informative and explorative aspects of the exhibition by providing the chance for the audience to develop their own experience.